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Automatic procedural sky object generation. Random spawning inside a customizable 3D volume. Separate generation system for stars and other sky objects. Supports unlimited custom prefabs. Configurable object count. Configurable star count. Adjustable generation area using a target volume. Random position generation on all three axes. Lightweight runtime implementation. Simple drag-and-drop setup. Easy to extend and customize. Compatible with Built-in Render Pipeline, URP, and HDRP. S
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Unity · Seller reported: 2022.3.62f3
Procedural Sky Environment is a lightweight Unity tool that automatically generates random sky objects inside a customizable 3D volume. It is designed to help developers quickly create rich and natural-looking skies without manually placing hundreds or thousands of objects.
The system supports any type of prefab, allowing you to populate the sky with clouds, stars, birds, floating islands, planets, asteroids, aircraft, balloons, fantasy objects, or any other custom assets. Simply assign your prefabs, define the generation volume, and the tool will randomly distribute them throughout the selected area.
Features
Automatic random sky object generation. Separate generation for stars and other sky objects. Customizable number of spawned objects. Works with any prefab. Configurable generation volume. Lightweight and easy to use. One-click setup. Suitable for both small and large environments. Perfect For
Open World games Survival games RPGs Fantasy games Sci-Fi games Space scenes Stylized projects Mobile games Simulation games Prototype projects Compatible with the Built-in Render Pipeline, URP, and HDRP since the system only handles object placement and does not depend on any specific rendering pipeline.
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| Version | Engine | Minimum supported | Tested with | Seller reported | Pipeline | Platforms |
|---|---|---|---|---|---|---|
| 1.0.0 | Unity | Not declared | Not verified | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
Automatic procedural sky object generation. Random spawning inside a customizable 3D volume. Separate generation system for stars and other sky objects. Supports unlimited custom prefabs. Configurable object count. Configurable star count. Adjustable generation area using a target volume. Random position generation on all three axes. Lightweight runtime implementation. Simple drag-and-drop setup. Easy to extend and customize. Compatible with Built-in Render Pipeline, URP, and HDRP. Suitable for desktop, mobile, and console projects. Includes example scene and ready-to-use scripts.
| Version | Channel | Released | Minimum supported | Seller reported | Tested with | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE (default) | 8/16/2026 | Not declared | 2022.3.62f3 | Not verified | Initial release | Available after purchase |
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