Unity 2022.3 LTS. Tested with Unity 2022.3.62f3 on Windows. Built-in Render Pipeline. URP and HDRP materials are not included. Unity UI (com.unity.ugui) is required for the demo interface. Set Active Input Handling to Input Manager (Old) or Both for the demo controls. Runtime security components do not depend on a particular input system. The system uses Unity 3D physics and audio. Detectable characters need a ThreatTarget component and a 3D Collider. Unity Test Framework is requi
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Unity · Seller reported: 2022.3.62f3
Security Alarm Network connects cameras, motion sensors and laser tripwires to doors and sirens. Each device needs a working connection to the controller.
Disabling a relay disconnects the devices behind it. A backup route can restore those connections. Turning off a siren stops its output, while a disconnected door follows its configured fallback behavior.
Cameras check their field of view and line of sight. Motion sensors react to moving targets, and laser tripwires detect targets crossing the beam. Obstacles can block detection.
When a sensor reports an intrusion, the network raises an alarm, closes connected doors and activates sirens. The alarm remains active until reset or disarmed.
Send the intruder through the facility to trigger an alarm. Reset the system, disable Relay A and watch the connected sensors go offline. Connect the backup route to restore them.
Use the supplied network prefab as a starting point, or place individual devices and create your own connections. The system suits security areas in stealth, heist, horror and exploration games.
URP and HDRP materials are not included. The network handles connections between devices within a scene; multiplayer synchronization is not included. The demo intruder follows a scripted route.
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| Version | Engine | Minimum supported | Tested with | Seller reported | Pipeline | Platforms |
|---|---|---|---|---|---|---|
| 1.0.0 | Unity | Not declared | Not verified | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
Unity 2022.3 LTS. Tested with Unity 2022.3.62f3 on Windows.
Built-in Render Pipeline. URP and HDRP materials are not included.
Unity UI (com.unity.ugui) is required for the demo interface.
Set Active Input Handling to Input Manager (Old) or Both for the demo controls. Runtime security components do not depend on a particular input system.
The system uses Unity 3D physics and audio. Detectable characters need a ThreatTarget component and a 3D Collider.
Unity Test Framework is required only to run the included tests.
Documentation is provided in English.
Open Demo/Scenes/SecurityNetwork_Showcase.unity, press Play and click Send intruder.
Devices that depend on that relay lose their connection to the controller. A working backup route can restore them.
No. The alarm remains active until reset or disarmed.
Choose FailOpen, FailClosed or HoldLast to control its behavior when the connection is lost.
Yes. Add ThreatTarget to your character root and provide a 3D Collider on the root or a child object.
Yes. Place the connected network prefab in your scene, or configure individual devices and cable connections.
Yes. The package includes editable C# source, configurable prefabs, materials and OBJ/MTL model files.
The supplied materials and coverage shader target Built-in. Conversion is required for other render pipelines.
No. The network connects security devices within a scene. Multiplayer synchronization must be added separately.
No. The demo intruder follows a scripted route. Use your own controller or navigation system for gameplay.
The Documentation folder contains the English PDF user guide, API reference and asset inventory.
| Version | Channel | Released | Minimum supported | Seller reported | Tested with | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE (default) | 10/20/2026 | Not declared | 2022.3.62f3 | Not verified | Initial release | Available after purchase |
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