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Distance-based heat transfer between objects. Configurable material profiles for ignition, fuel, heat output, cooling, and drying. Water extinguishing with adjustable application rate and splash radius. Intact, Burning, Extinguished, and Burned states. Automatic model replacement when fuel runs out. Wind direction and strength settings. Optional collider-based obstacles that block heat transfer. Fire and smoke particles, flickering lights, and water effects. UnityEvents for ignition, ext
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Unity · Seller reported: 2022.3.62f3
Dynamic Fire Spread System adds interactive fire to Unity scenes. Objects heat up, catch fire, spread heat to nearby objects, and switch to a burned model when their fuel runs out. Water extinguishes flames and leaves objects wet, preventing immediate re-ignition until they dry. Different materials, different behavior Use material profiles to control ignition thresholds, burning duration, heat output, spread radius, cooling, and drying. Make straw catch fire quickly, wood burn longer, or metal remain nonflammable. Objects can share profiles, or you can create separate settings for individual props. Fire that responds to your scene Heat spreads according to the distance between objects, with adjustable wind direction and strength. Optional collider checks let walls and other obstacles block heat transfer. Arrange combustible objects close together for a chain reaction, or use gaps to limit the spread. Water and extinguishing Connect the water emitter to your player controller to spray a targeted area. Adjust the water rate and splash radius, and use the included stream and splash effects. Extinguished objects retain their remaining fuel and can catch fire again after drying. Use your own models Add a Burnable component to your props and assign their normal and burned models. The system handles the model swap, along with gradual darkening and wetness tint. UnityEvents let you connect ignition, extinguishing, and burnout to sound, objectives, damage, or other gameplay systems. Included content
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| Version | Engine | Minimum supported | Tested with | Seller reported | Pipeline | Platforms |
|---|---|---|---|---|---|---|
| 1.0.0 | Unity | Not declared | Not verified | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
Distance-based heat transfer between objects. Configurable material profiles for ignition, fuel, heat output, cooling, and drying. Water extinguishing with adjustable application rate and splash radius. Intact, Burning, Extinguished, and Burned states. Automatic model replacement when fuel runs out. Wind direction and strength settings. Optional collider-based obstacles that block heat transfer. Fire and smoke particles, flickering lights, and water effects. UnityEvents for ignition, extinguishing, and burnout. Five prefabs: wooden crate, timber pallet, straw bale, pine tree, and steel barrel. Demo scene with 16 interactive objects. Demo controls support Legacy Input Manager and the Input System. Tested with Unity 2022.3.62f3. Included materials target Built-in Render Pipeline. URP/HDRP require compatible replacement materials. Uses a gameplay heat model; fluid simulation and structural destruction are not included.
Tested with Unity 2022.3.62f3.
Included materials use Built-in. URP and HDRP require compatible replacement materials.
Yes. Add Burnable and assign a material profile, normal model, and burned model.
Yes. Adjust ignition heat, fuel duration, heat output, and spread radius through material profiles.
Yes, after drying, provided they still have fuel.
Yes. Assign their collider layers to FireWorld's Obstruction Mask.
Yes, English setup instructions are provided in PDF, TXT, and Markdown.
| Version | Channel | Released | Minimum supported | Seller reported | Tested with | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE | 9/16/2026 | Not declared | 2022.3.62f3 | Not verified | Initial release | Available after purchase |
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