Live Preview Lab
Unity version: Developed and tested with Unity 2022.3.62f3. Render pipeline: Built-in Render Pipeline. Tested platform: Windows desktop. Other platforms have not been verified. Input: The first-person demo requires Active Input Handling set to Input Manager (Old) or Both. The runtime API does not depend on an input backend. Dependencies: No additional Asset Store packages are required. URP/HDRP: Material and shader conversion is required; these pipelines have not been tested.
Full technical requirementsAssets/Interactive Elevator System/Art/Materials/Smoke Glass.mat
2,250 bytes
Unity · Seller reported: 2022.3.62f3
Add working elevators to offices, hotels, apartment buildings and other multi-storey environments.
Interactive Elevator System includes synchronized cabin and landing doors, interactive call buttons, illuminated controls and live floor displays. Passengers can enter the cabin, travel between floors and walk out without being parented to the elevator.
Explore a complete three-floor building with brushed stainless-steel doors, limestone walls, basalt flooring and walnut cabin panels.
Switch between first-person exploration and an overview control panel. Use the demonstration controls to request floors, operate doors, change access permissions and demonstrate power loss, emergency stops and doorway obstruction.
Use the complete elevator prefab or assemble your own layout from the supplied components. Adjust floor heights, travel speed, door timing, materials and sounds.
The runtime can be integrated with your own player controller, interaction system and user interface.
Open Demo/Scenes/Elevator_Showcase.unity and press Play.
Choose Walk Inside for first-person exploration. Use WASD to move, the mouse to look and E to press a nearby button. Esc releases the cursor, and Tab switches views.
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| Version | Engine | Minimum supported | Tested with | Seller reported | Pipeline | Platforms |
|---|---|---|---|---|---|---|
| 1.0.0 | Unity | Not declared | Not verified | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
Unity version: Developed and tested with Unity 2022.3.62f3. Render pipeline: Built-in Render Pipeline. Tested platform: Windows desktop. Other platforms have not been verified. Input: The first-person demo requires Active Input Handling set to Input Manager (Old) or Both. The runtime API does not depend on an input backend. Dependencies: No additional Asset Store packages are required. URP/HDRP: Material and shader conversion is required; these pipelines have not been tested.
Open Demo/Scenes/Elevator_Showcase.unity and press Play. Use the overview controls or select Walk Inside for first-person interaction.
Yes. Add landing groups, assign their stop markers and doors to the controller, and configure the corresponding buttons. The included demo interface is designed for three floors.
Yes. Floor heights, movement speed, acceleration, door timing, materials and sounds are editable. C# source code is included.
Yes. Connect your interaction system to ElevatorButton.Press() or the controller API. The included passenger component supports platform transport; custom movement controllers may require integration adjustments.
Set Active Input Handling to Input Manager (Old) or Both, select Walk Inside and click the game view to capture the cursor. Use WASD to move and the mouse to look.
Closing doors reopen, and the automatic closing timer remains paused while the doorway is obstructed.
No. Restore power if necessary, then explicitly reset the emergency stop.
Yes. The Documentation folder contains an English manual in TXT, Markdown and PDF, covering setup, controls, integration, the API and troubleshooting.
No. Multiplayer replication and persistent save functionality are not included.
| Version | Channel | Released | Minimum supported | Seller reported | Tested with | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE | 10/23/2026 | Not declared | 2022.3.62f3 | Not verified | Initial release | Available after purchase |
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